Brown CS Dept. Seminar - Ray Tracing

4pm Monday, November 19, 2007
115 Waterman Street, Room 368
Providence, RI 02912
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"Fast and Robust Ray Tracing of General Implicits on the GPU"

Aaron Knoll, SCI Institute, University of Utah

In this paper, we present a new stackless ray traversal algorithm optimized for modern graphics hardware, and a correct inclusion-preserving reduced affine arithmetic (RAA) suitable for fragment shader languages. Shader metaprogramming allows for immediate and automatic generation of functions and their interval or affine extensions, enhancing user interaction. Ray tracing lends itself to multi-bounce effects, such as shadows and depth peeling, which are useful modalities for visualizing complicated implicit functions. With this system, we are able to render even complex implicits correctly, in real-time at high resolution.

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